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Old Oct 10, 2005, 08:41 PM // 20:41   #1
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Default Raging Wrecking Ball

this is a few builds i've been using with battle rage and love the results. you can gain 3-4 adrenaline per hit and constantly run 25% faster so they target will never get away from you.

W/R

Attributes:

Str 10
Axe 14
Wilderness 9

(these values are with runes included only use minors wars need as much life as possible)

Skills:

pentrating blow
executioner's strike
disrupting chop
dismember
battle rage (E)
"for great justice"
apply poison
res sig

this is pure and simple spiker. cast your apply poison to start off with. then right before you get to your first target hit the "fgj." 2-3 hits battle rage should be ready, hit it. then watch as you spam adrenaline skills one after the other till "fgj" wears off. once it wears off you have to time your battle rage. if you use it again before its duration is up you will lose all adrenaline. after you hit with each skill once then hit battle rage again. you want to keep battle rage up at all times b/c of the 25% run speed.


W/R

Attributes:

Str 10
Sword 14
Wilderness 9

Skills:

sever artery
gash
galrath slash
battle rage
natures renewal
"for great justice"
apply poison
res sig

this build takes advantage of the conditions stacks: poison, bleeding, and deep wound. 7 hp degen while you wail on them with gash and galrath will drop any target fast. since you run 25% faster i love it when people run and the hp degen is killing them while i still get hits in. this build is easier to time the battle rage. after the galrath hit the rage again.

with either build use a 10% sundering or furious and a +30 hp upgrade with 15% dmg while in stance. shield should also be while in stance. battle rage is your stance and it should always be maintained.


working on a W/mo combo using battle rage will post results later.

Last edited by twicky_kid; Oct 10, 2005 at 08:55 PM // 20:55..
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Old Oct 10, 2005, 08:44 PM // 20:44   #2
rii
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For Great Justice only charges stuff at 150%.... its one of those terrible mess ups in the skill description like channeling stealing energy.
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Old Oct 10, 2005, 08:55 PM // 20:55   #3
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that's why i said 3-4 hits you might use a furious upgrade.
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Old Oct 10, 2005, 09:22 PM // 21:22   #4
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I use a similar build with a W/N, using weaken armor and plague touch plus another curse or two. Battle rage is a constant running skill and it seems like you can just spam adrenaline attacks and have a full time sprint. The spike damage after weaken armor is tremendous.
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Old Oct 10, 2005, 09:31 PM // 21:31   #5
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16 in Weapon Attribute always for best results.

Quote:
Originally Posted by twicky_kid
this is pure and simple spiker
No. Apply Poison makes no sense for spiking, and your spike is Dismember + Executioner's + Penetrating. With disparate adrenaline values, you either have two choices, 1.) save Penetrating until everything else is charged (thereby wasting its lower cost) or spam Penetrating and therefore get less spikes. Not to mention that the damage is really crappy. Standard axe warriors are there for a reason. Without Eviscerate Sword does more damage.

Sundering and Furious both suck since they have tiny bonuses.
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Old Oct 10, 2005, 10:04 PM // 22:04   #6
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White pretty much summed everything up for you. Hehe. I really find it hard to believe anyone would willingly bring Battle Rage over Eviscerate, and not include Final Thrust on a sword warrior.
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Old Oct 10, 2005, 10:18 PM // 22:18   #7
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since i kill people in 4 hits i choice it any day. the adrenaline loss from final thrust is the only reason i didn't bring it. need to maintain battle rage.
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Old Oct 10, 2005, 10:19 PM // 22:19   #8
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Quote:
Originally Posted by White Designs
16 in Weapon Attribute always for best results.



No. Apply Poison makes no sense for spiking, and your spike is Dismember + Executioner's + Penetrating. With disparate adrenaline values, you either have two choices, 1.) save Penetrating until everything else is charged (thereby wasting its lower cost) or spam Penetrating and therefore get less spikes. Not to mention that the damage is really crappy. Standard axe warriors are there for a reason. Without Eviscerate Sword does more damage.

Sundering and Furious both suck since they have tiny bonuses.
16 weapon mean -75 life. i can kill you faster with my spikes thanx for the help. between 14-16 isn't that much of a difference. 75 life is not worth the increase in little dmg.

apply poison works wonders. you do not have ias in this build. the hp degen really makes up for the dps you lose from not having ias. also love it when they run which most targets do when you are a warrior. that helps me even more. bleeding and poison are 7 hp degen that i can keep on you every time i catch up. makes up for the dmg i'm not doing while i catch up. if they are not running it makes the monk work that much harder.

you don't have to save any of you adrenaline attacks with this build. you might want to read battle rage again. unlike fgj it does give you double adrenaline like it says. battle rage lets you spam them constatly. soon as i use one another is charged. if you save them you are just wasting the adrenaline. don't know where you get the dmg is really crappy from b/c i'm doing 80+ dmg a hit with my skills and around 30+ with normal attacks while the 7 hp degen is going.

might want to use this before you post. thanx

Last edited by twicky_kid; Oct 10, 2005 at 10:37 PM // 22:37..
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Old Oct 10, 2005, 10:32 PM // 22:32   #9
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Vamp... or Zealous but not if I was running BR. The only way I run BR is in comp arena when I life bond 2 people. Usual paladin combo with final for the big spike and I can usually keep BR up. Life bond and Purge Conditions with a rez sig .
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Old Oct 10, 2005, 10:38 PM // 22:38   #10
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Quote:
Originally Posted by entropy
Vamp... or Zealous but not if I was running BR. The only way I run BR is in comp arena when I life bond 2 people. Usual paladin combo with final for the big spike and I can usually keep BR up. Life bond and Purge Conditions with a rez sig .
vamp will kill yourself b/c of no ias. you will gain a total of 1 hp per attack after hp degen.

zealous is useless here. i don't need energy. after i activate battle rage its all adrenaline from there.

i find that elemental upgrades are crap b/c there is more resistance to elemental dmg than there is physical. which only leaves furious and sundering. i used to think sundering was bad but after using it and seeing the 120+ dmg spikes i think i'll keep it.

still testing the paladin combo right now.
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Old Oct 10, 2005, 10:41 PM // 22:41   #11
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You are not killing with a subpar spike, attribute spread, and no attack speed boost to unload it faster unless the enemy team has no defense whatsoever (Which might be the case in random arena). In that case, who cares?

Anyways, Vampiric or Zealous of Defense or Fortitude gives best results nearly always. Enchanting is good for stuff like Judge's or a Conjure. Dying from vampiric degen is just laughable.

Quote:
might want to use this before you post. thanx
If I did that every time I'd be getting worse at this game.

Last edited by White Designs; Oct 10, 2005 at 10:45 PM // 22:45..
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Old Oct 10, 2005, 10:48 PM // 22:48   #12
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Quote:
Originally Posted by twicky_kid
16 weapon mean -75 life. i can kill you faster with my spikes thanx for the help. between 14-16 isn't that much of a difference. 75 life is not worth the increase in little dmg.

apply poison works wonders. you do not have ias in this build. the hp degen really makes up for the dps you lose from not having ias. also love it when they run which most targets do when you are a warrior. that helps me even more. bleeding and poison are 7 hp degen that i can keep on you every time i catch up. makes up for the dmg i'm not doing while i catch up. if they are not running it makes the monk work that much harder.

you don't have to save any of you adrenaline attacks with this build. you might want to read battle rage again. unlike fgj it does give you double adrenaline like it says. battle rage lets you spam them constatly. soon as i use one another is charged. if you save them you are just wasting the adrenaline. don't know where you get the dmg is really crappy from b/c i'm doing 80+ dmg a hit with my skills and around 30+ with normal attacks while the 7 hp degen is going.

might want to use this before you post. thanx
16 Axe Mastery = higher crits and more damage added with attack skills, which is what a spiker does. The -75 HP doesn't matter because Warriors are a low priority target in PvP.

A 7-pip Health Degen is easily countered with Healing Breeze.

We know what FGJ and BF does. If all you want is Adrenaline to charge Battle Rage, you might as well use Berserker's Stance. It gives you must as much Adrenaline but also give you IAS. Hell, you could probably get off a Penetrating Blow before triggering BF.

The problem is you simply mislabeled your Axe Warrior as a spiker instead of a constant damager.

Where is Final Thrust?

Damn you, Eonwe and Nash. Now I'm thinking like a PvPer... >_<
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Old Oct 10, 2005, 10:57 PM // 22:57   #13
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Quote:
Originally Posted by White Designs
You are not killing with a subpar spike, attribute spread, and no attack speed boost to unload it faster unless the enemy team has no defense whatsoever (Which might be the case in random arena). In that case, who cares?

Anyways, Vampiric or Zealous of Defense or Fortitude gives best results nearly always. Enchanting is good for stuff like Judge's or a Conjure. Dying from vampiric degen is just laughable.



If I did that every time I'd be getting worse at this game.
take pro monks using pro spirit, guardian, and reversal very easyily b/c i'm not using a HUGE spike just more consisant spikes. i can cut through any def that isn't an evade or block.

defensive is laughable for a warrior. they already have the highest armor on game adding 5 more isn't going to make even 1 dmg difference. elemental dmg and spikes are what kill you. +hp is spike protection. there is no conjure or judge's here and wouldn't use it anyways seeing as it would end battle rage so enchanting is out.

if you accually tried the builds out you have a greater understanding of them instead of posting on your opinion of what it looks like on paper. we all know paper and play testing is very different.
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Old Oct 10, 2005, 10:58 PM // 22:58   #14
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Quote:
Originally Posted by Slade xTekno
Where is Final Thrust?
not using it b/c of adrenaline loss. having 2 skills that lose all adrenaline isn't that great.

still testing of course giving it a shot right now i'll how i like it. if i even once cannot maintain BR then i'll drop it. BR is the engine for this build and has to stay up.
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Old Oct 10, 2005, 11:42 PM // 23:42   #15
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Quote:
Originally Posted by twicky_kid
16 weapon mean -75 life. i can kill you faster with my spikes thanx for the help.
You can kill him faster? Are we talking about 1v1 duels here for some reason?

Quote:
between 14-16 isn't that much of a difference. 75 life is not worth the increase in little dmg.
There's actually quite a substantial difference between 14 and 16 weapon attribute.

Quote:
apply poison works wonders.
No, it doesn't. Apply poision on a warrior primary is pure shit. Enough said.


Quote:
you don't have to save any of you adrenaline attacks with this build.
might want to use this before you post. thanx
So you're not actually going to spike anyone? How do you plan on killing people again? Let's try not to talk about random 4v4 arena here by the way.

Quote:
vamp will kill yourself b/c of no ias. you will gain a total of 1 hp per attack after hp degen.
People don't use vampiric weapons for health gain, they use them for the added armor ignoring damage.
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Old Oct 10, 2005, 11:43 PM // 23:43   #16
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But BR gives it twice as fast... And btw consistent spikes? not really gonna work out to well. Spiking is all about hard fast dmg. Galrath plus Final is your spike. sever and gash aren't. Its not about maintaining BR. You don't have to as a spiker you just need to push out your massive dmg quick. As you said defense is laughable so why don't you use the -75 rune
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Old Oct 11, 2005, 12:20 AM // 00:20   #17
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Defense is not laughable. Constant damage reduction means better healing efficiency.

Quote:
Originally Posted by twicky_kid
adding 5 more isn't going to make even 1 dmg difference
Don't give out bullshit information. Learn the math of this game and know that +5 defense is a solid damage reduction. Sundering and Furious is the stuff with tiny effects.

Fortitude's better if the metagame features alot of armor-ignoring or armor-piercing damage, like degen. Currently top-tier GvG does feature this (Shatters/Air Ele's/Blood Necros/Hexes and Degen), so it is probably a decent choice, but defense is never bad and will certainly see use again later.
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Old Oct 11, 2005, 01:09 AM // 01:09   #18
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fortitude bonus only ever helps you if you were to actually be in danger of dying. If you are at high hp al game, it didnt do anything for you. I take the +armor mod every time since it helps every time you take damage.
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Old Oct 11, 2005, 01:13 AM // 01:13   #19
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someone alraedy went over the math.. you poser search button addicts its +30 for people with high defense (i.e. tanks), +5 defense for squishies.

and who even targets tanks to begin with? ohhh thats right TA...
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Old Oct 11, 2005, 01:46 AM // 01:46   #20
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Quote:
Originally Posted by smurfhunter
someone alraedy went over the math.. you poser search button addicts its +30 for people with high defense (i.e. tanks), +5 defense for squishies.

and who even targets tanks to begin with? ohhh thats right TA...
thank you smurf for pointing out that out.
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